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It did occur to me that perhaps the Genesis 3 model was too advanced (before I looked at the detail maps), so I tried a Genesis 2 model as a control. I'm just running the model at the moment, nothing else loaded into the scene. I've left the Scene Animation Setup Options as Adjust Scene to Match the File. RShoulder = Right Shoulder Twist (I've tried remapping all the following Twist options to the equivalent Bend option with no visible difference) and compared the file nodes to the figure nodes. On a Genesis 3 model (Michael) I've expanded the details screen for the BVH Importer Options. The import process seems clear cut enough. Daz Studio is showing the leg movements very nicely, but the wave actions are barely moving the hands and showing no arm adjustments. From a T position I've recorded data where I bend my elbow 90 degrees upward into a wave and back to T position with one arm, then lift each leg in a stationary walking action twice, followed by a second wave with the opposite arm.
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Which I'm currently trying to import onto a model within Daz Studio. I've setup a single camera Kinect 2 system to record mocap thru the iPiSoft products and then save them to a. I'm currently using: Daz Studio 4.8 Pro on Windows 10 and iPiSoft's Mocap Studio 3.2.5.193 without the Biomech license.
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